Welcome back, Gamers and Players,
today I’ll post a brief presentation I’m working on, to show issue and structures of Motivational Design solution.
They are brief scheme/workflow that show how and where Motivational Design can be useful, what relationship it allows and how it change interaction between users, companies and actions taken.
The presentation itself is in English (it’s commented in Italian for my clients, on demand I will create an international version).
Some relationship or some terms can be detailed better… but you are gamification specialist, right? So you can exploit the details by yourselves